Introduction To Unity 3D C#: Castle Quest Adventure
A Medieval 3D Adventure Game Design & Development Tutorial
So after hours and hours of playing RPGs, FPSs, MUDs, MOBAs, TBSs, TPSs and MMOs you’ve decided to start making your own games. Good for you! Few things in life give as much satisfaction as building a project from the ground up. However, making a game’s not so easy, especially if you’re doing it all by yourself. What will the player do in the game? Is the graphics going to be 2D or 3D? What about 2.5D, what is that? What kind of music and sound effects are you going to have? Is there going to be a story? What about the user interface? All of these things and more go into a game and can overwhelm even the best of us. In this textbook, not only will you learn how to make a game, but also how to manage all of these things into something you feel you can accomplish. For this textbook, you will work on a 3D fun adventure game that called Castle Quest. This fun game is a role-playing adventure game that takes the player through the story of a new world where castles of the ancients stand tall, through the eyes of a common town guard. We’ll be making our game while learning C# at the same time. Sound like fun? Of course, it will be! We include over 10GB of 3D Game assets for you to make your game including 3D models, music, sound effects, 2D drawn art, and more!
Here is a list of features you’ll learn to develop in this textbook:
– Zoom the camera
– Play Sounds/Music
– Vary footsteps on terrain
– Code a script to move a boat
– Panning World Map
– Generate UMA characters from a script
– Interact with actors
– Play cut scenes
– Program actors to do different things
– Manage items in an inventory
– Control day and night
– Save Player state
Table of Contents
Chapter 1 – Introduction
Chapter 2 – Game Design Document
Chapter 3 – 3rd Person Controller
Chapter 4 – User Control in 3rd Person
Chapter 5 – Models and Wardrobe
Chapter 6 – Mini-map and World Map
Chapter 7 – Actor Animation Controller
Chapter 8 – Dialogue System
Chapter 9 – Game Story and Lore
Chapter 10 – Cut Scenes
Chapter 11 – Menu System and UI
Chapter 12 – Inventory Management
Chapter 13 – Building Levels
Chapter 14 – Game Music
Chapter 15 – Combat
Chapter 16 – Sky and Wind
Chapter 17 – Saving Player State
Chapter 18 – Quest Journal
Chapter 19 – Sheep Corralling Mini-game
Chapter 20 – Populating the Game World
Chapter 21 – Terraforming the Land
Chapter 22 – Deploying your Game
Appendix A – Troubleshooting
Appendix B – Game Design Document
Unity 2019.2 running on Windows 10 or Apple macOS. You can build for any OS (Operating System) or platform that you want. You will also need a Discreet GPU (Graphics Processing Unit) with DX9 (DX is short for DirectX which is one way of displaying graphics) or DX11 with feature level 9.3 capabilities. We recommend a GeForce GTX 1050+ video card. You will also need 16GB of system memory and 100GB of free disk space. Most other requirements depend on the size and complexity of the game you want to make. Of course, the faster and bigger your development platform the better your development experience will be.
Get Ready to Build Large Castles and Fortresses to Explore, Protect and Conquer!
Between the Castles Build Medieval Towns to Explore, Craft and Shop In!
We Also Include Building Interiors to Explore, Expand and Populate with 3D Character Models and Your Stories!
Contact Us If You Would Like To Beta Test Our New Tutorial In Your Classroom During the 2020-2021 School Year!